KEYNOTES

R&D in the Video Game Industry

Driancourt Remi
Miyake Yoichiro
Advanced Technology Division, Square Enix Co., Ltd

We are proud to have a keynote speech by the Advanced Technology Division of Square Enix Co., Ltd. on the topic of “R&D in the video game industry”.
In recent years, the virtual space of digital games has gradually become “bigger”, “more dynamic”, and “more realistic”. As a result of this evolution, there has also been a steady increase in the complexity of the technology necessary to create AAA titles, as well as the cost of development. Consequently, it has become a necessity for top video game companies such as Square Enix to invest in Research and Development.
The Advanced Technology Division represents Square Enix’s efforts at the forefront of research and development in the fields of rendering, animation, simulation, artificial intelligence (AI), data analysis, networking, workflow, virtual reality (VR) and sound. The mandate of the division is to confront the complex issues of the game development process by working with a focus on and beyond the state of the art in game content and technology.
During this keynote, the challenges and benefits of pursuing R&D within the constraints of game productions will be presented. The possibilities for future academic and industry collaboration will be also discussed.

Square Enix (Japanese)

Creative Animation Production by STUDIO4°C

STUDIO4°C Co., Ltd
Detail will be updated soon.

Kansei, Brain Science, and Entertainment


Toshimasa Yamanaka , University of Tsukuba

http://www.geijutsu.tsukuba.ac.jp/~tyam/