Accepted Long Papers |
Naoko Tosa, Ryohei Nakatsu and Pan Yunian. Genesis: New Media Art Created as a Visualization of Fluid Dynamics |
Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi and Yoichi Ochiai. Bubble Clouds: 3D Form Display Composed of Soap Bubble Cluster |
Naomi Furui, Katsuhiro Suzuki, Yuta Sugiura and Maki Sugimoto. SofTouch: Turning Soft Objects into Touch Interfaces by Detachable Photo Sensor Modules |
Guilherme Alves, Erica Mourão, Leonardo Torok, Daniela Trevisan, Anselmo Montenegro and Esteban Clua. Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad |
Yan Zhao, Yuta Sugiura, Mitsunori Tada and Jun Mitani. InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing |
Helio Silva Neto, Joaquim Cerejeira and Licinio Roque. Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study |
Mikel Polzer and Helmut Hlavacs. Designing Game-Based Interventions for Subverting Normative Attitudes |
Helio Silva Neto, Joaquim Cerejeira and Licinio Roque. Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: the Sorting Sheep game |
Letizia Jaccheri. SikkerhetsLøypa - knowledge toward sustainable and secure paths of creative and critical digital skills |
Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa and Kokolo Ikeda. Survey of how human players divert the original actions of a game for other purposes: towards human-like computer players. |
Nuno Barreto, Rui Craveirinha and Licinio Roque. Designing a Believability Scale for Videogame Creature Assessment |
Natsumi Mori and Takehito Utsuro. Generating the Expression of the Move of Go by Classifier Learning |
Michael Lankes, Daniel Rammer and Bernhard Maurer. Eye Contact: Gaze as a Connector between Players and Spectators in Online Games |
Shuo Xiong, Long Zuo and Hiroyuki Iida. Possible Interpretations for Game Refinement Measure |
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Accepted Short Papers |
Vinicius Pereira and Cristiano Maciel. A literary analysis of poems automatically produced by Peter's Haiku Generator |
Kazuhisa Akimoto and Junichi Hoshino. RoughON : A Portable Music Sketch Production System by Real Time Input of Melody |
Maximilian Stolze and Helmut Hlavacs. InvisibleSound: An app enabling blind people to compose music |
Fumiya Hara, Yoshinari Takegawa and Keiji Hirata. Design and Implementation of a Voice Feedback Device for Voice Loudness Control |
Akino Umezawa, Yoshinari Takegawa and Keiji Hirata. e2-Mask: Design And Implementation of a Mask-type Display to Support Face-to-Face Communication |
Nozomu Yahata and Kaoru Sumi. An Interactive Digital Storytelling System with “What If” Functions |
Laura Giarre', Ilenia Tinnirello and Letizia Jaccheri. In.Line: a navigation game for visually impaired people |
Nobumitsu Shikine, Toshimasa Yamanaka and Junichi Hoshino. A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling |
Shogo Hirai and Kaoru Sumi. Visual-Effect Dictionary for Converting Words into Visual Images |
Duy Huynh, Phuc Luong, Hiroyuki Iida and Razvan Beuran. Design and Evaluation of a Cybersecurity Awareness Training Game |
Shunki Shimizu and Kaoru Sumi. Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint |
Ioana Stanescu, Antoniu Stefan and Jannicke Madeleine Baalsrud Hauge. Exploring pervasive entertainment games to construct learning paths |
Kazuma Nagata, Denik Hatsushika and Yuki Hashimoto. Virtual Scuba Diving System Utilizing Sense of Weightlessness Underwater |
Yuto Sugita, Keiichi Zempo, Koichi Mizutani and Naoto Wakatsuki. The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items |
Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens and Rainer Malaka. Hoverboard: A Leap to the Future of Locomotion in VR!? |
Felix Born and Maic Masuch. Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence |
Riho Kurotaki, Yoshinari Takegawa and Keiji Hirata. Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images |
Long Zuo, Shuo Xiong and Hiroyuki Iida. An Analysis of DOTA2 using Game Refinement Measure |
Nobutane Hanayama and Ryuichi Nogami. A method for illustrating shogi postmortems using results of statistical analysis of Kifu data |
Michael Williams, Anurag Sarkar and Seth Cooper. Predicting Human Computation Game Scores with Player Rating Systems |
Amir Zaib Abbasi, Ding Hooi Ting and Helmut Hlavacs. Playful-Consumption Experience in Digital Game Playing: A Scale Development |
Jacques Barnard, Gunther Drevin and Magda Huisman. A framework to determine the suitability of software development methodologies for the development of location-based games |
Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver and Haruo Noma. Vetrina Attori: Scene Seek Support System Focusing on Characters in Video |
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Accepted Poster/Interactive Papers |
Yuki Hatori, Shuang Wu, Youchao Lin and Takehito Utsuro. Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs |
Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long and Takehito Utsuro. Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines |
Jong-Chul Yoon, Jong-Sung Hong and In Seob Yoon. Distorted Cartogram Visualization for Travelers |
Jongchul Yoon, In Seob Yoon and Jong-Sung Hong. Naturalized motion generator for NPC in 3D game |
Yuki Ueda and Junichi Hoshino. Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD |
Kei Kobayashi and Junichi Hoshino. Augmented Reality Media for Cultural Experience in Shrines |
Jaryd Urbani, Mohammed Alsada, Shubhankar Ranade, Tatsuo Nakajima and Mingshu Zhang. WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience. |
Taisei Kurihara, Luo Li, Masanori Ishida and Junichi Hoshino. Japanese Anime Production Support System with Digital Storyboards |
Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro and Jun'Ichi Hoshino. Deep Photo Rally: Let’s Gather Conversational Pictures |
Letizia Jaccheri. The Little Doormaid: A literature review toward a video game about mentoring, social innovation and technology |
Hayaki Kawata, Kazuki Ookawata, Masahumi Muta, Soh Masuko and Jun'Ichi Hochino. Lifestyle Agent : The Chat-oriented Dialogue System for Lifestyle management |
Syoichiro Ota, Hayaki Kawata, Masafumi Muta, Soh Masuko and Jun'Ichi Hoshino. AniReco : Japanese Anime Recommendation System |
Toshiaki Takita, Kazuhisa Akimoto and Junichi Hoshino. Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency |
Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino. AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering |
Rina Kotake and Junichi Hoshino. Make-up Support System Based on the Colors of Favorite Image |
Motoi Okuzono, Masafumi Muta, Soh Masuko, Hayaki Kawata and Jun’ichi Hoshino. Tourist Spot Recommendation System with Image Selection Interface |
Yu Ishikawa, Yuko Furudate and Junichi Hoshino. TamaPeeler: An Interactive Cooking Tool for Children’s Dietary Education |
Minkyu Choi and Junichi Hoshino. Karaoke Entertainment Character Based on User Behavior Recognition |
Tomoki Kajinami and Kazuya Hasegawa. Watching support system by annotation displaying according to fighting game situations |
Motoi Okuzono, Masafumi Muta, Soh Masuko, Hayaki Kawata and Jun’ichi Hoshino. Partner Character Attracting Consumers To Real Stores |
Hisanao Nakadai, Takuya Hirano and Jun’ichi Hoshino. Real-time Expression Control System for Wearable Animatronics |
Mitsuru Nakazawa, Jiu Xu and Soh Masuko. Delivering Active Fashion Advertisement to Potential Viewers |
Masahumi Muta and Soh Masuko. Zapzap: Table Top Device Which Presents the Contents of The Book Vaguely to Support Browsing Books in the Bookstore |
Kelvin Cheng, Mitsuru Nakazawa and Soh Masuko. MR-Shoppingu: Physical Interaction with Augmented Retail Products using Continuous Context Awareness |
Yasuo Kawai. Creating a Regional and Historical Streetscape Simulation System |
Monami Takahashi, Hiroki Tanaka, Hayato Yamana and Tatsuo Nakajima. Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable |
Yeongnam Chae and Daniel Crane. Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction |
Audun Grom, Gabrielle Hansen and George Adrian Stoica. Gamifying Experiences with use of a Peer learning Assessment System: A combination of two different research traditions to promote student learning. |
Eric Nelson Bailey and Kazunori Miyata. Analyzing Video Game Completion Achievements: Implications for Game Project Scope |
Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura and Maki Sugimoto. DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome |
Yu Ishikawa and Junichi Hoshino. Position Estimation of Finger on Back of Hand with a Small Distance Ranging Sensor Array |
Koki Yamashita, Yuta Sugiura, Takashi Kikuchi and Maki Sugimoto. DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display |