10:00-17:00 Workshop & Tutorial
17:30- Welcome Reception


9:00- Opening & Award
09:30- 10:30 Keynote - R&D in the Video Game Industry
10:30- Break
11:00-12:40 Art and Music
12:40-14:00 Lunch
14:00-15:40 Device
15:50-17:50 Demo / Poster


9:00-10:00 Keynote - Kansei, Brain Science, and Entertainment
10:00- Break
10:30-12:10 Serious Games
12:10-13:30 Lunch
13:30-15:10 Education
15:10-16:00 Break
16:00-17:40 Reality
18:30-21:30 Banquet


9:00-10:00 Keynote - Creative Animation Production by STUDIO4°C
10:00- Break
10:30-12:10 Game Understanding
12:10-13:10 Lunch
13:10-14:50 Game Design
14:50- Closing
15:00 - 18:00 TC14 MTG

Presentation time of each paper is long(20min) and short(15min) including Q&A

Art and Music

Genesis:New Media Art Createdasa Visualization of Fluid Dynamics
Naoko Tosa, Pan Yunian, Liang Zhao, Ryohei Nakatsu
Bubble Clouds:3D Display Composed of Soap Bubble Cluster
YukiKubo,HirobumiTomita,ShutaNakamae,TakayukiHoshi, YoichiOchiai
A Literary Analysis of Poems Automatically Produced by Peter’s HaikuGenerator
Vinicius Pereira, Cristiano Maciel
RoughON : A Portable Music Sketch Production System by Real Time Input of Melody
Kazuhisa Akimoto and Junichi Hoshino
Invisible Sound:An App Enabling Blind People to Compose Music
Maximilian Stolze, Helmut Hlavacs


SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable PhotoSensorModules
Naomi Furui, Katsuhiro Suzuki, Yuta Sugiura, Maki Sugimoto
Understanding User Experience with Game Controllers: A Case Studywith an Adaptive Smart Controller and a TraditionalGamepad
Guilherme Alves, Erica Mour˜ao, Leonardo Torok, Daniela Trevisan, Anselmo Montenegro, Esteban Clua
InsTangible: A Tangible User Interface Combining Pop-up Cards with ConductiveInkPrinting
Yan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani
Design and Implementation of a Voice Feedback Device for VoiceLoudnessControl
Fumiya Hara, Yoshinari Takegawa, Keiji Hirata
e2-Mask: Design and Implementation of a Mask-type Display toSupportFace-to-FaceCommunication
Akino Umezawa, Yoshinari Takegawa, Keiji Hirata

Serious Games

Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study
Helio Silva Neto, Joaquim Cerejeira, Licinio Roque
Designing Game-Based Interventions for SubvertingNormativeAttitudes
Mikel Polzer, Helmut Hlavacs
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults : the Sorting Sheep Game
Helio Silva Neto, Joaquim Cerejeira, Licinio Roque
An Interactive Digital Storytelling System with “What If” Functions
Nozomu Yahata, Kaoru Sumi
In.Line : a Navigation Game for Visually Impaired People
Laura Giarre’, Ilenia Tinnirello, Letizia Jaccheri


SikkerhetsLøypa - Knowledge toward Sustainable and Secure Paths of Creative and Critical Digital Skills
Letizia Jaccheri, Deepti Mishra, Siv Hilde Houmb, Aida Omerovic, Sofia Papavlasopoulou
Generating the Expression of the Move of Go by Classifier Learning
Natsumi Mori, Takehito Utsuro
Visual-Efect Dictionary for Converting Words into Visual Images
Shogo Hirai, Kaoru Sumi
Design and Evaluation of a Cybersecurity Awareness Training Game
Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran
Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint
Shunki Shimizu, Kaoru Sumi
Exploring Pervasive Entertainment Games to Construct Learning Paths
IoanaStanescu,AntoniuStefan,JannickeMadeleineBaalsrud Hauge


Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater
Kazuma Nagata, Denik Hatsushika, Yuki Hashimoto
The Alteration of Gustatory Sense by Virtual Chromatic Transition ofFoodItems
Yuto Sugita, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki
Hoverboard: A Leap to the Future of Locomotion in VR!?
JanSmeddinck,DmitryAlexandrovsky,DirkWenig,Michel Zimmer,WaldemarWegele,SylviaJuergens,RainerMalaka
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence
Felix Born, Maic Masuch
Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images
Riho Kurotaki, Yoshinari Takegawa, Keiji Hirata

Game Understanding

Survey of How Human Players Divert the Original Actions of a Gamefor Other Purposes: Towards Human-Like Computer Players
Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, Kokolo Ikeda
Designing a Believability Scale for Videogame Creature Assessment
Nuno Barreto, Rui Craveirinha, Licinio Roque
An Analysis of DOTA2 using Game Refinement Measure
Long Zuo, Shuo Xiong, Hiroyuki Iida
A Method for Illustrating Shogi Postmortems using Results of Statistical Analysis of KifuData
Nobutane Hanayama,Ryuichi Nogami
Predicting Human Computation Game Scores with Player Rating Systems
Michael Williams, Anurag Sarkar, Seth Cooper
Playful-Consumption Experience in Digital Game Playing: A Scale Development
Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs

Game Design

Eye Contact: Gaze as a Connector between Players and Spectators in Online Games
Michael Lankes, Daniel Rammer, Bernhard Maurer
Possible Interpretations for Game Refinement Measure
Shuo Xiong, Long Zuo, Hiroyuki Iida
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling
Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino
A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-BasedGames
Jacques Barnard, Gunther Drevin, Magda Huisman
Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video
Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma